FileSize
The FileSize object is provided to make it easier to deal with variables representing file sizes. It's very common these days for files to be larger than 4GB but unfortunately ActiveX scripting does not have proper support for the 64-bit integers needed to represent such large numbers. Therefore, any time a file size or number representing a number of bytes is returned by the Opus scripting objects, it is as a FileSize object. For example, the Item.size property returns a FileSize representing the size of a particular file or folder.
You can create a new FileSize object using the FSUtil.NewFileSize method. A FileSize object normally represents an unsigned 64 bit integer but if you specify the "s" flag on creation, it will store a signed integer instead.
<default value>
string
Returns the number of bytes represented by this FileSize object as a string.
cy
currency
Returns the number of bytes as a currency value. This is a 64 bit data type but it is stored as a fractional value, so you must multiply the returned value by 10000 to obtain the actual byte size.
fmt
string
Returns the number of bytes as an automatically formatted string (e.g. if the FileSize value is 1024, the string 1 KB would be returned).
high
decimal
Returns the highest (most significant) 32 bits of the file size. Not all scripting languages support this data type (e.g. VBScript does not).
highhex
string
Returns the highest 32 bits of the file size as a hexadecimal string.
low
decimal
Returns the lowest (least significant) 32 bits of the file size.
lowhex
string
Returns the lowest 32 bits of the file size as a hexadecimal string.
val
decimal
Returns the number of bytes as a decimal value. This is a 64 bit data type but not all scripting languages support it (e.g. VBScript does not).
valhex
string
Returns the number of bytes as a hexadecimal string.
Method Name
Arguments
Return Type
Description
Add
variant
none
Adds the supplied value to the value of this FileSize object. You can pass a string, int or currency type, or another FileSize object. Some FileSize objects are read-only and will error if you try to modify them. This includes ones returned by Item.size. Use the Clone method to create a modifiable copy.
Clone
none
*object:*FileSize
Clones this FileSize object and returns a new one set to the same value.
Compare
variant
int
Compares the supplied value with the value of this FileSize object. The return value will be 0 (equal), 1 (greater) or -1 (less).
Div
variant
none
Divides the value of this FileSize object with the supplied value. You can pass a string, int or currency type, or another FileSize object. Some FileSize objects are read-only and will error if you try to modify them. This includes ones returned by Item.size. Use the Clone method to create a modifiable copy.
Mult
variant
none
Multiplies the value of this FileSize object with the supplied value. You can pass a string, int or currency type, or another FileSize object. Some FileSize objects are read-only and will error if you try to modify them. This includes ones returned by Item.size. Use the Clone method to create a modifiable copy.
Set
variant
none
Sets the FileSize to the supplied value. You can pass a string, int,// decimal *or *currency// type, or another FileSize object. You can also pass a **Blob**consisting of exactly 1, 2, 4 or 8 bytes, in which case the data contained in the **Blob**will be used to form the number. You can use a hexadecimal string by pre-pending $ or 0x. If the FileSize object is read-only, it will error if you try to modify it. Use Clone or FSUtil.NewFileSize to create a new object you can modify.
Sub
variant
none
Subtracts the supplied value from the value of this FileSize object. You can pass a string, int or currency type, or another FileSize object. Note that the FileSize object is unsigned and so the value cannot go below zero. Some FileSize objects are read-only and will error if you try to modify them. This includes ones returned by Item.size. Use the Clone method to create a modifiable copy.
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