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The Directory Opus scripting interface lets you write scripts using any installed ActiveX-scripting language. This allows scripts to be written in common languages which you may already know. JScript (a relative of JavaScript) and VBScript are built into Windows and usually the easiest choices when it comes to compatibility, help and examples from the Directory Opus support forum, and easy sharing with other users. Other languages like Perlscript and Python can be obtained from third-party providers.
With the scripting interface you can, for example:
Query the state of Listers, tabs, paths and toolbars
Obtain lists of files and folders and discover information about them (basic information like name, size, date modified, etc, as well as metadata like EXIF information, MP3 tags, etc)
Write buttons and hotkeys functions purely from script code without resorting to "Rename" hacks
Test the state of certain system settings (similar to @ifset in a traditional function)
Build collections of files and run commands (Opus internal commands and external programs) on them
Display dialogs and popup menus
Access the clipboard, environment variables and folder aliases
Extend the list of Opus internal commands
Add additional file and folder information columns that can be displayed in file displays and infotips
Automatically trigger scripts based on certain events
Save and load configuration (Opus provides an editor that you can use to edit your script config)
The scripting interface is present as a series of objects that export methods you can invoke and properties you can query (and sometimes set).
There are three ways to use scripts with Opus.
let you write a script within the dialog that gives complete control over file renaming.
are scripts that are . * are script files that are installed in the Opus Script Addins folder. Whereas Script Functions are user-driven (e.g. they execute when the user clicks a button to specifically run the script), script add-ins are event driven. They provide one or more defined event handlers that Opus will invoke in certain situations, and are also used to implement and .
More:
See the section for a complete guide to the Opus scripting objects, and the section for some examples of the various types of scripts.
Any errors/warnings or text output from a script (via the DOpus.Output function) will be displayed in the Script Log panel (part of the Utility Panel). You can choose the type of information to display in the log using the : script_output_level option.
You can also use the tool to design and test ad-hoc scripts.