Script IDE

Script IDE

  • Script Management dialog:

    • Dialog for managing scripts is now standalone instead of in Preferences.

    • The new Script Editor (see below) can be accessed double-clicking a script, or via the Edit button.

    • Cog buttons appear next to scripts that support configuration.

    • Changes in the dialog (e.g. disabling a script) take effect immediately. No need to click OK or Apply.

  • Script sharing:

    • Share button makes it easy to share your scripts. The selected script (either standalone or package) and any include files it needs will be bundled automatically into a Opus Script Install file.

    • Opus Script Install files can be installed via the dialog, or via Settings > Install Script from the main window. This also works with standalone scripts and script packages from older versions.

    • The script installer will warn you if a script requires a newer version of Opus, and displays a summary of commands and columns the script will add.

    • After installation, you can drag new commands or columns to a toolbar or file display from the Install Results dialog.

  • Script editor:

    • New, integrated editor for writing scripts and managing their resources.

    • Multi-document, tabbed interface.

    • Lets you edit standalone scripts, script packages, and their resources.

    • Built-in dialog and string (localization) resource editors.

    • Easily convert standalone scripts to packages.

    • Add and manage images, icon sets and help files within script packages.

    • Pre-supplied snippets list to add common code to your scripts via drag & drop or copy/paste.

    • You can add your own code to the snippets list for future reuse.

    • Option to use external text editor, if desired. (IDE monitors files for changes and updates automatically.)

  • Script modules:

    • Large scripts can now be split into multiple "modules", instead of a large file.

    • Module filenames must begin with the main script's name, followed by the module name and a .osm suffix.

    • //Example:// "MyScript.js" might have a module file called "MyScript.js.FirstModule.osm".

    • The Script IDE lets you create new modules for an existing script.

  • Include files:

    • Can be created via the New Script dialog.

    • "Include files" let you share code (e.g. helper functions) between separate scripts, without having multiple copies of the same code.

    • Include files must have a name beginning with "inc_".

    • Include files can implement the OnInitIncludeFile method to provide information about them to the user, but this is not required.

    • To use an include file from another script, add a line at the very top of the script: @include <includefile>.

    • The minimum required version of the include file can also be specified.

    • The Script IDE lets you select include files for scripts using a GUI, taking care of most details for you.

  • Commands:

    • Prefs INSTALLSCRIPT

    • Prefs SCRIPTS -- Can open the Script Management dialog, select a script and (if applicable) open its configuration UI.

      • Script is specified by filename and usually uses a wildcard so it works whether the extension has ".txt" on the end or not.

      • The command editor can generate the proper command and wildcard for you.

      • //Example:// Prefs SCRIPTS=AlbumDoubleClick.vbs*

    • Prefs SCRIPTEDIT -- Can open the Script IDE for a specified script.

      • Same filename and wildcards as Prefs SCRIPTS, above.

      • //Example:// Prefs SCRIPTEDIT=AlbumDoubleClick.vbs*

  • Miscellaneous:

    • When creating a new script, there is now the option to create it as a script package. (Packages allow multiple scripts and other resources to be included in a single file.)

    • By default, the New Script dialog now creates template code for commands and columns using the newer (Opus 12) OnAddCommands / OnAddColumns syntax.


Next: File Types

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