Resources
You may have noticed in the section on Script dialogs that scripts can have “resources” associated with them. This is XML-formatted data that provides resources to the script but doesn’t actually form part of the script code.
Defining resources
There are two ways a script can define resources:
Script resources can be included at the end of the script code itself. A separator line marks the boundary between script code and resources, like this:
Everything before the line
==SCRIPT RESOURCES
is considered part of the script code, and everything after it is the XML-formatted resources.Script resources can be loaded from an external file, or a raw XML string, using the Script.LoadResources method. Note that if the script is included in a package the resource file must have .odxml as a file extension.
Resource types
There are two types of script resource currently in use, dialogs and strings. You generally don't need to edit the resources directly:
In the script editor, resources are edited graphically using either the dialog or string editors and the XML definitions are hidden
In the button editor, the resource definitions are split out onto a separate tab to make it easier to work with. You can edit dialogs using the GUI editor - only string resources in a button need to be edited as XML.
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